Tuesday, March 4, 2014

CW - Support/Tanky

Target:
28k hp 
20% deflect (or near)
1.3k def
HV regen
2k arp (if possible)
crit 30% (not sure if 33% is better because there is eye of the storm)
above 1k lifesteal

Notes:
Might opt to go more defense compared to deflect when reaching 28k hp because that way regen + lifesteal will compensate for loss of deflect.

For now, seems that 25k hp will be able to take initial volleys from all places except CN. Only difference is using a pot, but I try to run dungeons without using pots at all. So far the only places that I find absolutely essential to pot are MC final boss, VT final boss, CN final boss and CN huge/solo pulls. 

Sunday, February 2, 2014

PVE/PVP DC: A balanced build - work in progress

so basically this is the idea.

PVP/PVE dc: the middle ground

stats:
defensive~
28k hp above
2k def
20% deflect
1.1k regen

offensive~
33% crit (30% pvp)
33% recharge
30%++ ap gain
above 5k power

Reasoning:
1. Being able to survive 1 shots from big reds in MC/VT (PVE)
2. Being able to survive 1 combo from p.vorp build gwfs/gfs/cws (PVP)
3. able to stall to a, considerable extent, 1v3 situations (PVP)
4. Being able to keep parties alive in dungeons with much confidence (PVE)
5. Being kite/keep agro (while kiting) in T2's without using any pots at all (PVE)

Gear:
1. Full miracle healer's
2. 3 epic artifacts (pvp, waters, catalog)
3. 15k gs
4. p vorp
5. CN set weapons

Comparison vs Angelic pure pvp build:
1. less approx 4% damage res (near 4k defense)
2. less approx 800 regen
3. less approx 5-8k hp

Main deficiency is HP. Reason being regen is dependent on HP and the regen in the full angelic build is compensated by the healing power from MH. Thus, meaning more playstyle driven (meaning higher difficulty level of play).

MH and these stats allow you to switch very comfotably to High Prophets set to help debuff during boss fights. This makes a significant difference if played correctly. With MH you are almost equal with tanky GF out there. The only real advantages they would have over you are (1) being able to keep aggro much easier with the X marks; (2) being able to use shield block that reduces incoming damage by 30%; (3) not too dependent on AP gain (this is only from inference since i have not actually played a GF before).


**********

To be continued...

Thursday, January 16, 2014

Neverwinter farming - rough and unorganized version

based on observation:
1. Higher tier mobs drop higher rarity items
2. ranking of item rarity ranked from highest to lowest
blue profession drops (e.g. arcane crystals)
green profession drops (e.g. residuum)
runestones
enchantments
blue items
green items


A) farming spots:

***r4 enchants, id scrolls, potions
sharandar 1st gate
1. cyclops, thorns, giantsouls [area where you destroy communication orbs]
2. spiders [area where you kill spiders]

whispering caverns
1. mindflayer area [ do not kill hulks. they might have higher drop rate for enchants/runestones but they take so long to kill it decreases efficiency]
2. blademasters

B) what you want to farm:
1) gold into AD
- identify all blue items and green items to sell to NPC
- use gold to buy either "enchanted key", "coalescent ward", "major injury kit", "potion of major healing" to sell in AD
- "potion of major healing" gives the highest return from gold to AD conversion. BUT YOU MUST NOT FLOOD MARKET or you will not get good returns. Put one or two stacks maximum

2) AD
- do not identify anything and sell "id scrolls" and "potion of major healing" in AH
- price of "id scrolls" varies from 8-12k AD per stack of 99
- price of "potion of major healing" varies from 4-6k AD per stack of 99

3) enchants
- i suggest you get fey blessing enchants. period.
- 4% and above is recommended
- start with lesser fey blessing, there is a necklace with a utility slot that you can use.

***My current setup
1) i'm running 6% fey blessing now and on average i get 50 enchants + runestones per hour
2) i've hit 400 gold in a day before
3) i can sit around doing nothing and still get 100k every 3-4 days
4) i am running leadership on 7 characters

4) HOW TO SELL!!!
1. open the auction house
2. search item by "NAME" so you get to see the stacks of 99 of the items
3. undercut them by around 5-10%

C) OTHER METHODS TO FARM THIS GAME
1. professions
- leadership
- use AD to buy character slots
- get character to lv 11 at least
- do LEADERSHIP and INVOCATION
- if you want to make it more efficient,buy leadership assets to speed things up

2. KEY TRADING (scumbag merchant)
- start with 10 keys
- trade 2 keys for 1 coal ward
- trade coal ward for 2 keys + gold
- buy keys with gold
- repeat until you have enough keys to open every door in Protector's Enclave
- either sell keys to get AD or open lockboxes and sell everything you get and exchange tarmalune trade bars for coalescent wards
- IMPORTANT: you must always leave some remaining keys if you want to continue being a scumbag key trader

3. FOREX
- buy zen with AD when it is low
- sell during every sale of some item of high demand
- or wait until every module release when zen is almost 500
- this is like a long term investment
- short term returns vary because the price gap of AD to zen is usually only a value of 10. MEANING if you were to buy 1k zen at lowest and resell it at 10 points higher, you would earn 10k AD. that's shit.