so basically this is the idea.
PVP/PVE dc: the middle ground
stats:
defensive~
28k hp above
2k def
20% deflect
1.1k regen
offensive~
33% crit (30% pvp)
33% recharge
30%++ ap gain
above 5k power
Reasoning:
1. Being able to survive 1 shots from big reds in MC/VT (PVE)
2. Being able to survive 1 combo from p.vorp build gwfs/gfs/cws (PVP)
3. able to stall to a, considerable extent, 1v3 situations (PVP)
4. Being able to keep parties alive in dungeons with much confidence (PVE)
5. Being kite/keep agro (while kiting) in T2's without using any pots at all (PVE)
Gear:
1. Full miracle healer's
2. 3 epic artifacts (pvp, waters, catalog)
3. 15k gs
4. p vorp
5. CN set weapons
Comparison vs Angelic pure pvp build:
1. less approx 4% damage res (near 4k defense)
2. less approx 800 regen
3. less approx 5-8k hp
Main deficiency is HP. Reason being regen is dependent on HP and the regen in the full angelic build is compensated by the healing power from MH. Thus, meaning more playstyle driven (meaning higher difficulty level of play).
MH and these stats allow you to switch very comfotably to High Prophets set to help debuff during boss fights. This makes a significant difference if played correctly. With MH you are almost equal with tanky GF out there. The only real advantages they would have over you are (1) being able to keep aggro much easier with the X marks; (2) being able to use shield block that reduces incoming damage by 30%; (3) not too dependent on AP gain (this is only from inference since i have not actually played a GF before).
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To be continued...